The Zombie Wyvern will swarm players and use its devastating attacks. The Zombie Wyvern can be claimed after killing a Dodo Wyvern and can be ridden.
Burn it, and the path up Aphrodite’s statue is finally clear.The Zombie Wyvern is a creature added in the Halloween update ARK: Fear Evolved 2. Burning the last seed frees up a pressure pad that unlocks the final main seed blocking the path. Just be patient and be ready to drop the ball a few times. Either way, the last stretch will require a bit of good timing and finesse. This will automatically drag the ball toward yourself in a straight line. Minimize accidents by starting in the direction you want to bring the ball and grab it from a distance.
Avoiding these holes can be tough when trying to roll the ball from above. The third and fourth mazes add a bit of challenge by adding pitfalls. This one is also straightforward: just roll it through the side path to find the next torch and then roll it to the next seed. Roll it near the torch to ignite the ball and then into the nearby seed to disperse the gas and summon the next ball. Use Fenyx’s grab from a distance to roll it around from above. In the first maze you’ll find a ball in a pit of poison gas.
The rightmost puzzle room is a series of giant ball mazes. Send it into the nearby seed and wrap up this room. Time the arrow right so that you can light the arrow on the moving torch, dodge the lattice walls, and thread around the brick wall. Stand on it, and the path for one long arrow is finally open. The last switch drops a red barrier that unlocks a pressure pad. Once the coast is clear, summon the last sphere and roll it through a slightly harder obstacle course. Near those columns, you’ll also find an obscured bonus chest on the very edge of the ruins. Bend it around the wall at a wide angle and burn it. You can see it through a row of columns, but don’t even try to thread the arrow through the gaps (I tried, it doesn’t work). Use it to burn the first seed on the right side of the ruins (near another blue flame torch). You’ll find a new torch beyond the second ruin area. The final switch is in an area with two seeds. That’ll drop the red barrier next to it: Two out of three down. Roll it down the stairs near the torch and slot it into the switch in the nearby room.
If you drop the ball (literally), just spawn another one with the button. You’ll need to roll this one through the ruins where you came from, avoiding pitfalls along the way. Once you nail it, you’ll find a button that summons the next ball. You can use the same torch to reach it, but you’ll have to bank far right or left to turn far enough to see it. The seed blocking the next ball is directly ahead of the first torch, but it’s blocked by broken ruin walls.
Once the gas is gone, roll the ball into the first switch near the entrance. While facing the entrance, fly an arrow to the right side and burn the seed near the stone ball. First, head to the torch directly in front of the entrance.
Essentially, you need to activate three ball switches that free up a path to burn the next seed in the path. This is the room that requires the most care, so read carefully.